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Items & Rarity

Equipment dropped by creatures has a chance to roll a rarity grade. Graded items carry affixes — random bonuses on top of the item's base stats. Higher grades roll more affixes, and every bonus rolls stronger.

Rarity Grades

Each graded drop rolls its affixes from the shared pool below, and an affix never repeats on the same item. Common is the baseline: the item's base stats with no rolled affixes.

Common

Rolled affixes
0
Affix power

Uncommon

Rolled affixes
1
Affix power
×1

Rare

Rolled affixes
2
Affix power
×1.5

Epic

Rolled affixes
3
Affix power
×2.25

Legendary

Rolled affixes
4
Affix power
×3

Affixes

Every affix rolls a value inside its band, then scales it by the grade's affix power. The table shows the resulting roll range on each grade.

AffixUncommonRareEpicLegendary
Maximum Health+15–40+23–60+34–90+45–120
Maximum Mana+20–50+30–75+45–113+60–150
Attack SpeedCapped at half of your vocation's base attack speed.+3–8%+5–12%+7–18%+9–24%
Attack+1–4+2–6+2–9+3–12
Defense+2–6+3–9+5–14+6–18
Life LeechHeals you from auto attacks only.+1–3%+2–5%+2–7%+3–9%
Mana LeechRestores mana from auto attacks only.+1–2%+2–3%+2–5%+3–6%
Critical Hit Chance+1–3%+2–5%+2–7%+3–9%
Critical Extra Damage+5–15%+8–23%+11–34%+15–45%
Weapon SkillBoosts the weapon's own skill; rolls Shielding on non-weapons.+1–2+2–3+2–5+3–6
Magic LevelOnly rolls on Rare grade or better.Not available on this grade+2+2+3
Elemental ResistanceRolls one element: Physical, Energy, Earth, Fire, Ice, Holy or Death.+3–8%+5–12%+7–18%+9–24%